High poly models from the RPG game

High poly models from the RPG game

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view DizzasterJuice's profile

14th May 2020, 12:56 PM

First off let me apologize for disappearing but I'm back now. I took my laptop and headed to my cabin for awhile to get some work done. I'll have a new page up on Monday 5/18.

In the meantime here's some of the high poly models I've been working on for the Offworld RPG game just so you get an idea of the general feel of it. The next step is to bake the textures with a normal map onto a low poly model. So the end result will look a lot different from this. There will be a lot of color variations and mixing. I haven't even started the male versions yet but that's made from the female versions so that part is easier.

The player models will be quite extensive with a lot of different clothing/armor options and upgrades. More on that later.

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14th May 2020, 1:44 PM

Just when I said I was done with RPG's...
It's the customization that makes a huge difference

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14th May 2020, 2:21 PM

Very interesting,tell me more.

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view megados's profile

14th May 2020, 2:23 PM

Nice to see ya! These look great. I know (from your previous posting) you've been busy, and it's cool that you are OK.

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14th May 2020, 2:24 PM

You should never have to apologize for taking some time out, specially at the time like this (glad to see you back though :D )

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view Deadwoodcomics's profile

14th May 2020, 5:21 PM

So happy to have you back!

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15th May 2020, 4:51 AM

Just happy to hear you back !

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15th May 2020, 11:13 AM

so.. wen u ready to beta test..
i think you will have a few volunteers here.

an welcome back.!

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view Visioneer's profile


18th May 2020, 10:12 PM

Looks like you intend to use DAZ Studio. Are you making realtime or 3D renders as sprites? Are you using Unity3D, Unreal, or a different engine? I'm interested in more details of this game, do you have a website or forum for it?

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view DizzasterJuice's profile

21st May 2020, 9:48 AM

I'm using the Genesis body from Daz and a few outfits like the one that Eloma wears, but the rest is all made by us.

It's all realtime as a third person, single player, open world RPG.

We're currently using Unreal Engine 4 but Epic Games is trying to make UE5 as backward compatible with UE4 as possible, so we're seriously considering migrating to the new engine when it comes out next year.

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